lunes, 11 de febrero de 2013

Design Project Day 1

Andrea Sayavedra
Makenzie Knight
Paulina Chacon
Maryam Alarcom

 1. Decide who you will make the game for (primary, elementary, middle school or high school), boys/girls/both
Elementary, girls and boys

2. Decide on what difficulty level the game will be
Medium difficulty

3. Brainstorm ideas about what makes a game fun or successful (at least 5...should be more)
  • Interactive
  • Competition
  • Appearance (colors, light, presentation, neatness)
  • Prizes (rewards)
  • Age appropiate
I liked this game because the player doesn't just sit and watch a screen and push buttons, little kids can have fun by jumping, trying to catch little pieces of tickets blowing in every direction. What I would do differently would be to put some music, and make the box big enough for two people to go at the same time.

Basketball is a popular game for everybody, the objective of the game is very simple and clear, get the ball inside the basket. The game can become addicting, if you don't make it, you tell yourself over and over again that the next one you will. For this game I would put distance between the player and the game, making a level of difficulty and for every age group

I like this game because with labryinths you can play all by yourself and as many times as you want. You can challenge yourself to get the ball into the hole in a certain amount of time and try to beat your score or challenge someone else. What could be improved in this game is to make more boundaries and depending of the size of the ball, the more point or tickets you can make.

IDEATION PHASE (about 30 minutes)
1. Get back together with your group and tell them about the games you saw, what was good/fun and what could be improved

2. Brainstorm ideas for your game (make sure to keep in mind your target group and what you think makes a game fun)
  • Labyrinth vs. Game
  • Pinball
  • Skeeball
3. Choose an idea and lists all the things about this idea that makes it fun/good for the group who will play it.
  • If you play labyrinth with someone, it becomes competitive and it incentivates each player to try harder and plan a quick stradegy
  • Addicting. Each player will want to win if they lose at least once and will challenge the other
4. Make a list of things that you think could go wrong with your idea and how you can avoid those
  • It could fall apart. Use very good materials ( tape, strong glue)
  • The cardboard could break. Cover it with plastic
  • They might cheat.    Plastic wrap on top so they don't reach 
  • Too easy: Putting very little holes, challenges 

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